I'm Daniel, 22 a developer who gets pulled toward the hard problems. Multiplayer systems, AI, gameplay mechanics. The kind of stuff that breaks in ways you don't expect and teaches you the most when it does. It started with Unreal Engine 3, no tutorial, no plan. That curiosity turned into shipped titles and never really stopped. Outside the building I'm usually playing Rocket League. Not just because it's fun but because nothing teaches you what tight design feels like faster than a game that punishes every lazy decision.
YEARS EXP
PROJECTS SHIPPED